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Post by Reyna on Jan 5, 2012 12:46:09 GMT -5
Instead of opening up another Post lol
Will halflings be retaining their small stature bonus? Without such there really is no reason to play them other than the "Small statured" Proffession for the little holes
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Post by Zunath on Jan 5, 2012 12:58:57 GMT -5
As far as I know, all of the races retain their racial bonuses (because I can't disable them) so they'll most likely have them. It's something I'll check when I start testing.
Also, the small stature "profession" is now available to all races. You'll just be turned into a halfling if you choose it as any other ace.
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Post by Xan on Jan 5, 2012 16:05:51 GMT -5
If you turn them into a halfling appearance, you effectively give them Small Stature FYI. The feat itself actually -does- nothing. It's just there to inform you of the bonuses you get for your size. Regardless of any feats, the gnome and halfling appearances give you a size of small, just like ogre or troll would give you a size of large.
On the other hand, how will humans be affected? Their racial bonuses are an additional feat and skill points. Do they get bonus SP to start? I'd say about 10 is fair, as that can count as a feat or a couple skills.
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Post by kivash on Jan 5, 2012 21:23:55 GMT -5
Just thought would add in, make it so Humans get a +2 on WIS and CHA being as no other race has + to them, just a thought instead of SP, just what i think would be nice.
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Post by kennystardust on Jan 6, 2012 8:36:18 GMT -5
+2 on both would be likely too much... i can see a Cha bonus for both humans and h/e though
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Post by Xan on Jan 6, 2012 8:47:09 GMT -5
It'd certainly play out differently here than with base NWN mechanics.... I'd be alright seeing humans with a bonus to Charisma.
Could half-elves receive +1 Dex, -1 Con as well? Or is it not worth the hassle?
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Post by Zunath on Jan 6, 2012 9:04:55 GMT -5
Negatives are much harder to do than positives. I'll have to check on them.
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Post by kivash on Jan 6, 2012 21:55:34 GMT -5
Or well +1 to wis and CHA work also, i mean cause no race give them and thy are major to casting, and dia .
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Post by necromundo on Aug 3, 2012 14:07:00 GMT -5
it seems the racial feats are gone as borri has none, any reason to this?
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Post by Zunath on Aug 3, 2012 18:20:32 GMT -5
Which racial bonuses?
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Post by necromundo on Aug 6, 2012 15:35:22 GMT -5
Stonecunning: +2 racial bonus on Search checks made in subterranean areas. Darkvision: Dwarves are able to see in the dark. Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons. Hardiness vs. Spells: +2 racial bonus on saving throws against spells. Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs. Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). Defensive Training vs. Giants: +4 dodge bonus to AC against giants. Skill Affinity (Lore): +2 racial bonus to lore checks.
((copied straight from the wiki))
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Post by Reyna on Aug 6, 2012 15:37:01 GMT -5
I think what he is asking is - with ourr unique system - is there a way to have the races keep their actual "Racial bonus's"
as of now the only thing races get to keep are the abilitie bonus's and negatives.
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Post by Nightwolf on Aug 6, 2012 18:44:16 GMT -5
Humans should either have +2 WIS or +2 CHA Halfelves should also get +1 to DEX
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Post by Xan on Aug 6, 2012 18:49:41 GMT -5
Eh, if humans get a bonus, they get a penalty to match, just like any other race. And H/E gets -1 Con to go with the +1 Dex. Fair is fair.
-Edit-
-Edited Edit- Had a derp moment. Nevermind that.
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