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Post by Xan on Aug 25, 2012 17:25:01 GMT -5
Update released August 25, 2012. Creatures:- Crawler mutations have forgotten how to sneak. Survivors should be able to spot them at a distance now, gaining the chance to avoid the Crawler's web.
Searchable Locations:- The base search DC in vaults has been slightly reduced so that the final search roll is no longer an impossible DC.
- Loot probabilities in vaults have been adjusted. Gold should be found less frequently, but in greater quantities. The amount of ammunition that can be found has increased. Scrolls in general are much more common, though specific, individual spells and blueprints may still be difficult to attain.
- A few locations around Ishtal can now be scavenged for minimal armor and shields.
Items:- Crafted armors have had an appearance makeover. This does not affect the function in any way.
- Newly crafted shields will now come with a Charisma penalty instead of an Intelligence penalty. The penalty is -2 for small shields, -4 for large, and -6 for tower.
Spells:- Minor adjustments to Turn Undead and Control Undead
- Modified how save DCs are calculated for certain spells which use 2 elements to calculate the same DC. You will no longer be stuck at DC 10 if you have not trained in both affinities.
- Attempted to fix certain Effect over Time spells like Ward Against Harm. Will need to test to confirm that the bug has been eliminated.
- Meditate's VFX should no longer linger a full tick after the spell expires.
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